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Technical Artist Test Recording

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Technical Artist Test Recording I got a simple pinball game where the player manipulated the moving crossbar to bounce the ball high and destroy the bricks. The requirements obtained are 1) Identify locations in the blueprints that could use clean up/organizing and explain why you think so. (you don't actually have to change anything in the blueprints) 2) Create a master material with a scaling parameter and then apply an instance of that master material to the objects in the scene. Personal goal:                   1.Test the obvious bugs in the game and propose solutions                   2.Orgnize the messy Blueprint                   3.Create Master Material as required ---------------------------------------------------------------------------------------------- Simple elements to add 1) Score recording 2)Simple UI such as startin...

Creat a FPS game in Unreal Engine

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Create A FPS Game in Unreal Engine(Follow a Tutorial) This winter break I'm planning to create a FPS game following a series tutorials in Yotube. To record my progress, I created this.  12/10 > Create a new Third Person Shooting template, and change the location of camera, set parent socket to the head skeleton. Then when the player look downward, they will see the leg as well as the shadow.  12/11 > Set variable in the 3rdBP and create a HUD for Amor bar and health bar. Use "cast to Third Person Character" "get Player Character" to connect the number with the graph bar. Then create a Game Begin event to make the hud show up when game is running. 12/19 >create minimap >create "smart" AI >create hit feedback >create death space >create secondary weapon >create crosshair